You have two options to test your fileservers speed.

Both solutions have their advantages 


  1. Use a standalone Tool like the included baHddSpeedTest application.
    The advantage is that you have full control when and what you want to test.

  2. Test the speed each time a render starts.
    The advantage of this solution is that it is tested all the time and you can even check the transfer speed after a render was finished.
    The disadvantage is that the test results vary a lot. As a client could start a job while no other client starts a job. Or the scenes/textures currently loaded are way bigger than usual.
    Or artists are working during the day and not at night.






2. Test the speed each time a render starts.


Get a file with 10-20 MB and copy it on each fileserver that is used for rendering (texture fileserver, scene fileserver, ...).

Edit the file render_apps\_setenv\win\_global.bat and add these lines. Of course you have to change the filename and the path to the file on your fileserver  (Do not change %TEMP%):

@echo ************************************************************************************************************

@echo ********* SPEED SceneFileserver

@"%rrBin%rrCopy.exe" -oa \\SceneFileserver\share\syncTest\myTestFile.zip  %TEMP%\myTestFile.zip

@echo ********* SPEED TextureFileserver

@"%rrBin%rrCopy.exe" -oa \\TextureFileserver\share\syncTest\myTestFile.zip  %TEMP%\myTestFile.zip

@echo ************************************************************************************************************