Test Fileserver speed
You have two options to test your fileservers speed.
Both solutions have their advantages
- Use a standalone Tool like the included baHddSpeedTest application.
The advantage is that you have full control when and what you want to test. - Test the speed each time a render starts.
The advantage of this solution is that it is tested all the time and you can even check the transfer speed after a render was finished.
The disadvantage is that the test results vary a lot. As a client could start a job while no other client starts a job. Or the scenes/textures currently loaded are way bigger than usual.
Or artists are working during the day and not at night.
2. Test the speed each time a render starts.
Get a file with 10-20 MB and copy it on each fileserver that is used for rendering (texture fileserver, scene fileserver, ...).
Edit the file render_apps\_setenv\win\_global.bat and add these lines. Of course you have to change the filename and the path to the file on your fileserver (Do not change %TEMP%):
@echo ************************************************************************************************************
@echo ********* SPEED SceneFileserver
@"%rrBin%rrCopy.exe" -oa \\SceneFileserver\share\syncTest\myTestFile.zip %TEMP%\myTestFile.zip
@echo ********* SPEED TextureFileserver
@"%rrBin%rrCopy.exe" -oa \\TextureFileserver\share\syncTest\myTestFile.zip %TEMP%\myTestFile.zip
@echo ************************************************************************************************************