Easter Game

You can access a small game via the rrControl menu.

It is real fun against a human (on the same keyboard or network), not that much fun against the computer.

rrControl "Coffee" Image

Create a file RR\sub\coffee.jpg or  RR\sub\coffee.png and start rrControl. 
The image is shown at the upper right in rrControl.

Note that the image is regularly reloaded in case you are changing it.

rrControl via VPN

If you are using rrControl via a VPN, you probably want to speed it up.

Here are some tips:

  • Linux/Windows: Do not try to start the rrControl exeutable file directly.

      Use a batch file like the one in the rr root.

      It calls startLocal as a startup wrapper. This will sync the rrControl executable and all required libraries to your local temp folder.

      So the next time you want to start rrControl, you already have it on your machine.

  • Disable some auto-update features via the rrControl menu "Layout".

      Do not forget to save the Layout for your machine!

  • rrControl loads only informations about jobs of the user and project selected at the dropdown lists.

      To pre-set the selected list value, see the rrControl commandline flags.

  • If you delete a job or reset a job with frame delete, then rrControl will delete files of the job.

      This way the server does not have to do this time intensive job.

      But if you are connecting via a VPN, then it could be better to disable this function via the commandline flag.

      See rrControl commandline flags

Hint: If you also need to submit files and/or view images, then loading all plugins can take some time.

In this case you could copy the whole RR folder.

Then follow the instructions for the config relink file in help section Move RR program files. 

How much speed do I gain from adding more machines?

There is no clear answer for that.

If you have a composition file with a small ammount of inputs and a lot of filters/effects, then the file loading/network is not the slow part, the CPUs are.

Using the double ammount of machines could probably almost double the render speed.

This is usally right for 3D renderings as they do not have that many textures/data to load.

But if there are a lot of inputs/outputs or if you have too many machines, then the network is getting very slow and adding more machines does not speed up the rendering, it could even slow it down as the network and fileserver is overstrained.

I can not give you a definitive answer. Usally the network/fileserver is the constraining factor.

You can do enough with a gigabit network if the fileserver has a fast connection to a good switch.

But I am not familiar with any (network) hardware to tell you how many machines which NAS and which switch can handle.

Perhaps you can simply do a test:

You need some file sequences with larger files (a few MB) on your fileserver, a lot of files that it take long to copy to the local drive (some temp folder for the test).

Then an application which can tell you how fast in MB/s you it copies/reads files.

Test the speed from one machine to the fileserver.

Then start to copy different image sequences onto different machines.

Then do the speed test again from the first client.

Enabling Jumbo Frames could help.